Scenario Controls (Runtime Mode)
When the user selects either "Start Scenario" or "Connect" from the
FORCES Master Control System Controls the system will reconfigure
itself for runtime (live simulation interface) execution. These
controls are tailored to provide the user with monitoring and control
capabilities for the simulation execution and scenario assets. The
Master Control widget will change by activating the "Scenario
Controls" at the bottom center. Additionally, the following options
will be added to the system controls (click the links for more info):
- Monitor Execution - Provides interface
to check the progress of the scenario run and verify connectivity.
- Start (also Resume) - Provides interface
to resume the execution of a paused scenario. Note that by convention
the simulation goes to a paused state whenever a new MMI connects to
the simulation (which happens even if you selected "Connect") and it's
the user's responsibility to resume the execution by clicking on this
button after he's received the "Received End of Initialization"
message (displayed in the Master Controls Message Area) and is
- Pause - Pauses a simulation run.
- Remote interface - Provides a separate
process to act as a bridge between FORCES and some other datasource,
simulation, or operator workstation. Not all possible FORCES interfaces
have GUI connections. Check out the link for details.
- Clock Control (Umpire screens only) -
Provides ability to control execution speed.
- Stop Auto Replay (Umpire screens only) -
Stops replay of commands and data feeds stored during previous
- Truth / Blue Perception / Red Perception (Umpire screens only) - Allows
umpires to change from viewing the truth to viewing only the assets
and sensor detections of either side.
- Displayed FORCE Type - Permits
the user to select force types for display. This allows him to see only
army units, or navy units, or so on. In perception it also reduces the
sensor reports to only those reports originating from a sensor of that
In addition, the
Scenario Controls are activated. The principle
interfaces here are (click the links for more info):
- Umpire Controls - Provides access
to Umpire functions including 1) the ability to inject external events
(intelligence, weather, attacks), 2) Override the initial scenario by
killing or adding elements, and 3) Detailed scenario status reports
based upon truth.
Controls - Provides access to control, sensor and status
reports for Blue assets and organizations.
- Red Controls - Like Blue
controls, but for Red.
- Ground Force Controls - A number
of the ground element controls turned out to be more reasonable for an
umpire to control outside the Red/Blue boundaries, so access is
provided at this level. Access is also provided as this level for force
players (i.e. Red or Blue players), but because the simulation
restricts the information sent to the force players they can use these
options without violating force security.
The Map Controls remain the same. But some display features
are activated only in this mode. These include:
- Display Intel Report
- Display Ground Engagement Areas
- Comm Connectivity
- Mark Detected Objects
- Provide AD Overlay Info
- Modify Detection Report Scale