Unit Transport – Nov 2005

A simple (minded) approach to loading units onto ships or aircraft/helicopters has been added to the scenario generator. This module divides up the assets to be loaded across the assets that are assigned to carrying them. Note that there's no attempt to verify the carriers can actually carry the load assigned based either on weight or storage space. The path to get to this interface is shown in Figure 1. Red, Blue or White units can be transported, but the cargo and transporter must be on the same side. Assets can be moved by either ships or aircraft/helicopters. The analyst is responsible for getting the units to the loading site. The analyst is also responsible for moving the units away from the disembarkation point. Part of this is to specify the formup point for the transported unit close to the point of disembarkation. The route of the transported unit should then proceed from this point. The transported unit's movement should be specified to start after the unit has been transported. Currently the unit's route can only be initiated by time; there's no way to synchronize the start of

the unit's movement to it's disembarkation.

Figure 2 presents the unit transportation planning interface. Units are loaded and unloaded according to the carrier's route. The units are loaded at the designated embarkation point in the carrier's route, and unloaded when the carrier reaches the specified point in its route. There is only one embarkation/debarkation pair, but repeated transportation tasks (e.g. taking the PLA across the Taiwan Strait on limited transports) can be accomplished by loading the first wave on the transports, hitting the “Load” button, and then loading the second wave using a second embarkation/debarkation route set for this second wave. And so forth for subsequent waves. The unit list changes each time that the “Load” option is selected in that the units transported are removed from the displayed list. However, if the interface is closed and reopened the entire unit list is displayed so units can be set up for multiple transportation tasks.

There's no minimum or maximum number of either carriers or units transported. The system creates a list of assets to be moved and then tries to assign the assets to be transported uniformly across the carriers.

Figure 1 - Getting to the Unit Transportation Planning Interface

Figure 2 - Unit Transportation Interface